Most recently I'm driving animation tooling and physics-based systems in Unreal Engine for a unannounced triple-A, cross-platform sci-fi ARPG helmed by the Diablo I/II founders and set in the universe of a beloved IP!
➤ Expert in Unreal, Unity, Houdini
➤ Built scalable procedural content tools
➤ Led animation and rigging systems
➤ Performance-focused, cross-team collaborator
➤ Stylized and technical pipeline specialist
➤ Built scalable procedural content tools
➤ Led animation and rigging systems
➤ Performance-focused, cross-team collaborator
➤ Stylized and technical pipeline specialist
I build scalable systems that empower teams and bring stylized worlds to life.
PROJECT SHOWCASES
Life Beyond
Senior Technical Artist
Pipeline Tool | Shader | Rigging | Animation | Unity
Fashion League
Senior Technical Artist
Pipeline Tool | Rigging | Animation | Unity
Legions and Legends
Senior Technical Artist
Rigging | Animation | Cloth Sim | Unreal
Planet Mojo
Senior Technical Artist
Shader | VFX | Unity
BREAKDOWNS