Simple Tween
Unreal / Blueprint, 2018
Animation tool acts like DOTWEEN in Unity, Parker's Iris Studio.
Simple Tween is a tool for Unreal Engine that provides 28 tween functions for transform and 6 tween functions for material parameter. Its purpose is to assist 3D artists in showcasing their artwork inside Unreal Engine with basic linear animations such as rotation or floating. With Simple Tween, artists do not need to learn how to set up complex animation blueprints and can quickly prototype their animations. This tool can be a valuable asset for artists looking to create simple yet effective animations within Unreal Engine.
Scene Screenshot Manager
Python / Qt / Unreal Engine 4 / Unity / Maya, 2018
Lighting Tool for "Liminal" (2018), Suspicious Box LLC.
There are 12 scenes in Liminal, so being able to make them quickly and without doing much setup per scene was a big priority. Focusing there first gave me a workflow that got the job done.
Here’s what I ended up with:
A project management tool to collect and record my progress and screenshots. I found this really helpful during the process of lighting. Because there are a lot of adjustment made for each scene, I managed to use this tool to find the images or settings I used very quickly.
A screenshot compare tool which helps a ton in the lighting progress. I use this tool to compare different version of the scene, or compare different scenes. This tool helps me to adjust the color palettes, light attenuation very easily.
Here is the breakdown for this tool:
● Speed up the process of lighting scene.
● Providing a way for lighting artists to self-check and self-record.
● Comparing tool which empowers artists to share images.
3D NFT Trait Mapping Manager
C# / Unity, 2022
a PFP NFT composer and batch renderer inside Unity, Concept Labs.
The 3D PFP NFT Composer is a powerful and versatile tool created in Unity using C# to streamline the process of designing and rendering unique, personalized NFTs. These 3D PFP NFTs, like normal ones, consist of multiple "traits," which are combined to create a wide range of distinct digital assets. The tool is divided into two main sections, each with specialized functionalities:
Trait Mapping Manager:
This module allows users to import a set of "traits" and choose a strategy for handling and organizing these traits. It enables efficient management and customization of the PFP NFTs, ensuring a seamless and coherent creation process.
Automated Renderer:
The Automated Renderer takes the organized traits and generates X number of videos showcasing different trait combinations, using a series of JSON files as input. This feature automates the rendering process, reducing manual effort and time while ensuring consistency and high-quality output.
Maya Pipeline Tool Shelf
Maya, 2023
Small Pipeline Scripts, Concept Labs.
The Maya Pipeline Tool Shelf Demo showcases a collection of time-saving scripts designed to streamline and automate various operations in Autodesk Maya. This tool consists of three sections, each with a unique set of functionalities:
Name Utilities:
● "Find and Replace Name in Selection": Search and replace specific names within selected objects.
● "Append Name to Selection": Swiftly add a custom suffix or prefix to the names of selected objects, allowing for better organization and clarity.
● "Select Child with Name": Instantly select all child objects with a specific name, making it simple to navigate complex hierarchies.
Other Utilities:
● "Unlock all Nodes": Effortlessly unlock all nodes in a scene, enabling hassle-free editing and manipulation.
● "Export all Selections Separately": Export individual selections as separate files, improving file management and project organization.
● "Assign New Orientation to Selected Object": Quickly assign a new orientation to all of the selected object, making it easy to adjust the object's alignment and position.
Custom Export (FBX and Alembic):
● This section simplifies the process of exporting custom FBX and Alembic files, ensuring a seamless integration with other software or pipelines.
VFX Previewer
C# / Unity, 2016
Skill VFX Previewer for "FAM" (2016), Unicorn Entertainment.
The previous battle skill effects did not meet the requirement of the Art director, as a result, the Art director decided to re-create battle skill effects. I created this tool to improve VFX pipeline by simulating all parameters that VFX artists need from the original battle system, and preventing unnecessary information to show up to speed up the making progress. As a result, the cooperation with art team went very well, and by the help of this skill editor, the newly created battle skill effects were produced on schedule.
● Visualized critical information that is crucial for de-bugging and testing
● Speed up previewing process by load and save skill database dynamically from and to SQL lite
● Prevented communication error by showing notifications when artists load a wrong character or skill data
● Improved communication between VFX artists by providing preview functions for skills, characters, character actions and overall effects.
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