Planet Mojo
Concept Art House as Senior Technical Artist
Pipeline Tool | Shader | VFX | Unity
Concept Art House as Senior Technical Artist
Pipeline Tool | Shader | VFX | Unity
➤ Developed stylized shaders in Unity Shader Graph for characters and environments
➤ Built a Unity-based VFX pipeline tool to preview, optimize, and validate particle assets
➤ Optimized materials and shader variants for mobile and WebGL performance targets
➤ Collaborated with artists to implement visual effects aligned with brand aesthetics
➤ Supported asset integration and final visual polish within Unity’s rendering pipeline
➤ Optimized materials and shader variants for mobile and WebGL performance targets
➤ Collaborated with artists to implement visual effects aligned with brand aesthetics
➤ Supported asset integration and final visual polish within Unity’s rendering pipeline



