Legion & Legends​​​​​​​
Concept Art House as Senior Technical Artist
Rigging | Animation | Cloth Sim | Unreal

Designed and implemented Maya rigging systems for characters
➤ Built animation export pipelines with naming and skeleton standards for outsourcing
➤ Simulated cloth behavior in Maya using Houdini and Maya for capes, robes, and accessories
➤ Collaborated closely with animation and design teams to ensure technical consistency
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