
Life Beyond
Concept Art House as Senior Technical Artist
Pipeline Tool | Shader | Rigging | Animation | Unity
Concept Art House as Senior Technical Artist
Pipeline Tool | Shader | Rigging | Animation | Unity
➤ Developed animation and rigging tools in Maya to support modular character assets
➤ Collaborated with character artists to ensure export-ready skeleton standards
➤ Created C# editor tools to streamline asset integration and testing
➤ Supported procedural content workflows for scalable in-game customization
➤ Collaborated with character artists to ensure export-ready skeleton standards
➤ Created C# editor tools to streamline asset integration and testing
➤ Supported procedural content workflows for scalable in-game customization






