AAA Game Character Rig Demos
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Cloth Stimulation in Houdini
Advanced Skeleton / Maya / PyMel / Houdini, 2023
Characters from "Legions & Legends" (2023), Concept Labs.
● Advanced Skeleton 5: Employed auto-rigging tool for efficient animation workflows.
● Maya & PyMel: Utilized for enhanced rig functionality and streamlined processes.
● Game-ready rig: Optimized for real-time environments and seamless engine integration.
● Customized controls: Intuitive, allowing animators to create dynamic character performances.
● Cloth stimulation: Stimulated in Houdini and transferred onto the rig to enable intuitive editing.
Stylized Character Rig
Unreal / Blueprint / Maya / Pymel / Python, 2018
Main character of "The Great Emu War" (2018), Suspicious Box LLC.
● Performed skin weighting, topology optimizations, animation control creation using scripted rigging library, and rig maintenance throughout the entire production.
● Full body rig including face control, weapon rig, and vehicle rig.
● Created stretchable component for spline spine, arms, and legs.
● Weapon space switching between hand and world space.
Facial Rigging Personal Project
Maya / Pymel, 2018
Personal Project (2018), Suspicious Box LLC.
● Joint-based facial rigging: Utilized a joint-based approach for enhanced control and flexibility in facial animations, ensuring smooth and natural movements.
● FACS compatibility: Integrated the Facial Action Coding System (FACS) for accurate facial animations, allowing for detailed and realistic expressions.
● Comprehensive expression set: Developed a robust expression set to enable a wide range of emotions and moods, bringing characters to life with authenticity and depth.
● Pronunciation set: Incorporated a pronunciation set to accurately portray lip-syncing and speech, resulting in lifelike and engaging dialogue.
● Professional-grade rigging: Designed with industry standards and best practices in mind, ensuring high-quality and seamless integration with various animation pipelines.
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