C# / Unity / NGUI
The previous battle skill effects did not meet the requirement of the Art director, as a result, the Art director decided to re-create battle skill effects. I created this tool to improve VFX pipeline by simulating all parameters that VFX artists need from the original battle system, and preventing unnecessary information to show up to speed up the making progress. As a result, the cooperation with art team went very well, and by the help of this skill editor, the newly created battle skill effects were produced on schedule.

● Visualized critical information that is crucial for de-bugging and testing
● Speed up previewing process by load and save skill database dynamically from and to SQL lite
● Prevented communication error by showing notifications when artists load a wrong character or skill data
● Improved communication between VFX artists by providing preview functions for skills, characters, character actions and overall effects.
