Maya / Unreal Engine 4 / Blueprint
Waving Movement Simulation
● Created sine-wave-driven animation with both vertical and horizontal movement in Unreal Engine 4
● Below shows how the animation looks like in the animation blueprint
Make the procedural Animation Following a Curve Path
● Unreal Engine 4 does not provide a easy way to make this animation follow a curve like what I show in the video. 
● To make this happen, I figured out a way to create a approximate simulation of the dragon following a curve without calculating too many information. 
● I grab the vector of the last frame and the current frame to calculate a additive curl animation to add on the original animation.
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