All pictures is taking from Liminal, Suspicious Box, 2018 and is a work in progress.
Liminal is a puzzle capstone game produced by Suspicious Box, Florida Interactive Entertainment Academy, University of Central Florida, using Unreal Engine 4.
The orientation of player can be changed in some circumstances, which means that the lighting need to look good in every angle, and this becomes the most challenging part of the lighting in this game.
Below are some of the screenshots taken in Unreal Engine 4 in real time, the order of the pictures is sorted by game progress. ( Spoiler! )
The Train Area
Screenshots
Break Downs for the Infinite Train
The Infinite Train - Screenshot versus Lighting Only
The Infinite Train With Cathedral Colossus - Screenshot versus Lighting Only
The Infinite Train Floor Reflection - Screenshot versus Lighting Only
Break Downs for the Ticket Station
The Ticket Station Entrance - Screenshot versus Lighting Only
The Ticket Station Escalator - Screenshot versus Lighting Only
Break Downs for the Train Tunnel
The Train Tunnel Waiting Room 1 - Screenshot versus Lighting Only
The Train Tunnel Waiting Room 2 - Screenshot versus Lighting Only
The Train Tunnel Waiting Room 3 - Screenshot versus Lighting Only
The City Area
Screenshots
Break Downs for the Alleyway
The Alleyway - Screenshot versus Lighting Only
The Alleyway Ramen Shop - Screenshot versus Lighting Only
Break Downs for the Inner Part of Cathedral Colossus
The Inner Part of Cathedral Colossus - Screenshot versus Lighting Only
The Windows of Cathedral Colossus - Screenshot versus Lighting Only
The Core of Cathedral Colossus - Screenshot versus Lighting Only

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