

All pictures is taking from Liminal, Suspicious Box, 2018 and is a work in progress.
Liminal is a puzzle capstone game produced by Suspicious Box, Florida Interactive Entertainment Academy, University of Central Florida, using Unreal Engine 4.
The orientation of player can be changed in some circumstances, which means that the lighting need to look good in every angle, and this becomes the most challenging part of the lighting in this game.
Below are some of the screenshots taken in Unreal Engine 4 in real time, the order of the pictures is sorted by game progress. ( Spoiler! )

The Train Area
Screenshots









Break Downs for the Infinite Train


The Infinite Train - Screenshot versus Lighting Only


The Infinite Train With Cathedral Colossus - Screenshot versus Lighting Only


The Infinite Train Floor Reflection - Screenshot versus Lighting Only

Break Downs for the Ticket Station


The Ticket Station Entrance - Screenshot versus Lighting Only


The Ticket Station Escalator - Screenshot versus Lighting Only

Break Downs for the Train Tunnel


The Train Tunnel Waiting Room 1 - Screenshot versus Lighting Only


The Train Tunnel Waiting Room 2 - Screenshot versus Lighting Only


The Train Tunnel Waiting Room 3 - Screenshot versus Lighting Only

The City Area
Screenshots






Break Downs for the Alleyway


The Alleyway - Screenshot versus Lighting Only


The Alleyway Ramen Shop - Screenshot versus Lighting Only

Break Downs for the Inner Part of Cathedral Colossus


The Inner Part of Cathedral Colossus - Screenshot versus Lighting Only


The Windows of Cathedral Colossus - Screenshot versus Lighting Only


The Core of Cathedral Colossus - Screenshot versus Lighting Only
