Python / Qt / Unreal Engine 4 / Unity / Maya
Baldur Lighting Screenshot Manager is aim for speed up the process of setting up scene for lighting in Unreal Engine 4, Unity, and Maya, by providing a way for lighting artists to self-check what may go wrong in lighting, self-record the progress they did, and a comparing tool which empowered artists to compare two images on top of each other, write down notes, and easily share them to their team member for each lighting project.

Below is a example of the self-check, self-record tool for Unreal Engine 4.
● Provide custom information which can easily be modified by tech artists to fit the requirement of each project.
● Record to do list information in a per-project based database.
● Share and track guild-line for lighting could not be easier!
